The getaway high speed ii pinball
The getaway high speed ii pinball. Run the Red Light Lock the three balls by first hitting all three stoplight targets of the same color (first green, then yellow and finally red). After the final lock, Multiball will start. (Super) Jackpots can then be lit by shooting into the Supercharger and scored by shooting the left loop or the small inner loop. the getaway high speed ii pinball
Redline Mania By continuously shooting RPM (outer loops) you’ll be awarded gears (use the gearshift to collect the mentioned bonus): 1st Gear – 3 Million
2nd Gear – Hold Bonus
3rd Gear – Light Video Mode
4th Gear – Supercharger Mode
5th Gear – Light Redline Mania
Buy The Getaway: High speed 2 Pinball machine
the getaway high speed ii pinball. Williams Getaway Pinball. Super fun and very fast playing. The artwork on these pinball fade quite badly over time. We have totally re artworked this pinball and it looks stunning. Makes all the difference. Just look at a standard Getaway image. We have also given it LED lighting throughout which really lifts the pinball. Buy The Getaway. Plays fab. Looks fab. If this is your first pinball this one is a cracker. I know you can get bogged down with all the different types of pinball. If you looking for a well made pinball, that plays great, good price, honest and true this Williams made Getaway is for you. Great theme and loads and loads of fun. the getaway high speed ii pinball
The getaway high speed ii pinball Description
the getaway high speed ii pinball is one of the four Williams pinball tables released in the first wave of Zen Studios’ Williams pinball collection, available in Pinball FX 3, the macOS version of Zen Pinball 2 and the Williams Pinball mobile app. It is a 1992 sequel to and a modified version of the 1986 table High Speed, designed by Steve Ritchie. As both tables are inspired by a real-life incident in which Ritchie drove at a very dangerous speed in California and was pursued by police, this table is about evading law enforcement and experiencing the exciting thrills of high speed.
Table Overview of high speed pinball for sale
The upper half of the table
High speed pinball for sale .At the back left corner of the table is a 2-way diverter that sends the ball either to the left up a hairpin-shaped habit rail that takes the ball straight along the left wall and towards the left inline, or to the right into an elevated, closed loop above the main playfield where a powerful magnet allows the ball to make multiple revolutions through it before it is ejected back into the abovementioned hairpin ramp. The right end of this elevated track passes through a toy replica of mountains. A toy police car model is placed directly above the hairpin habit rail. the getaway high speed ii pinball
The getaway high speed ii pinball This diverter is accessed via what is called the “supercharger” ramp, because the elevated loop passes through a scale model toy of a supercharger, an engine part crucial for increasing the speed of automobiles to dangerous levels. Its entrance lies to the right of the left entry of the table’s large orbit. This ramp entrance can be lit with two lamps: high speed pinball for sale one indicating that the next shot will divert the ball to the elevated supercharger loop, and another indicating that the wizard mode is ready to start. The right side of this ramp’s entrance has a side-facing traffic light target bank and the entrance rises above a mini-orbit that wraps around a bumper area and drops the ball into the right orbit. the getaway high speed ii pinball
The getaway high speed ii pinball The bumper area has 3 bumpers and two entrances: a back entrance accessed with weak shots up the mini-orbit, or a front-right entrance in the space between the bumper area’s right wall and its front most bumper. Further up the right side of the bumper area is another traffic light target bank, a feature that is also present in front of the front most bumper. To the right of the front bumper area entrance is a short lane leading up to a magnetic saucer that captures the ball, then flips it over to the right orbit to drop back down into play. It is adjacent to the right orbit, with a toy traffic light installed between these two lanes. A right mini-flipper is installed on the right side of the main playfield, near the entry of the right orbit, used to hit the side-facing traffic light target bank and access the mini-orbit. the getaway high speed ii pinball
High speed pinball for sale There is also a hidden diverter mechanism in the left orbit and mini-orbit that will divert the ball to a habit rail running along the right table wall, leading to a ball locker behind and above this mini-flipper that represents a donut restaurant police officers usually convene at to enjoy snacks while on duty. The ball locker dispatches balls down an exit habit rail which leads to the right inline. the getaway high speed ii pinball
The lower half of the table
High speed pinball for sale At the center of the lower half of the table is a series of lamps indicating the player’s progress towards the wizard mode. There are five lights indicating which gear the car is in, with each lamp being labeled with a reward for achieving the corresponding gear. In front of it is a large circular gauge representing the car’s tachometer, with 9 white lamps, 2 red ramps, and 4 additional redline ramps. There are five lamps indicating the bonus multiplier, with the central one indicating whether bonus multipliers are held and the other ones indicating the current multiplier value. the getaway high speed ii pinball
This large circular gauge is flanked by two target banks, each being labeled 1-2-3. There are 4 return lanes, 2 slingshots topped with a instrumental gauge concerning the turbo system of the car and 2 flippers. The left outlane is guarded by a spring-loaded kickback mechanism. The area around the flippers resembles the car’s dashboard, and there are also 5 lights indicating the current freeway score value. The right apron has a figure of a police officer armed with a radar gun used to check the speed of passing cars, watching for potential speeders to chase down.
Versions of the getaway high speed ii pinball
There are two versions of this game. The manufacturer’s flyer shows the 1st version. In this listing, all photographic images are of the 2nd version unless marked ‘1st version”. Notable differences between the versions are as follows: high speed pinball for sale
1) 1st version was not diamond coated.
2) 1st version’s five gear inserts do not have curved text above them saying “Redline RPM to Collect Gear Value” and the numbering below then is 1st, 2nd, 3rd, 4th, 5th, without the word “Gear” appearing with each one. The 2nd version has the curved text and the ordinal numbering includes the word “Gear” such as 1st Gear, 2nd Gear, etc.
3) 1st version has the word “Supercharger” in front of the supercharger ramp entrance. The 2nd version does not.
4) Added ball deflector to rear glass channel on later versions to prevent air balls from falling into cabinet (top left corner).
5) Bar code added to left return lane under diamond coat on later version. getaway pinball manual
6) 1st version used a standard 23/850 coil and bell armature assembly for the ball launcher. Later version used a much larger, more powerful assembly.
7) 1st version has a single playfield hinge, not allowing playfield to be pulled forward for servicing. Switches and brackets were also moved on later versions to suit later style playfield hinge system. The early version also has 2 extra GE lights on the right side of the playfield, but they were removed to fit the new hinge system.
8) 1st version cabinet front decal art shows the headlights of the car from the backglass and no wording. The 2nd version does not have the headlights and the name “The Getaway” was added under the coin door. getaway pinball manual
This game is renowned for blowing U20 on the MPU board. This is caused by balls getting stuck under slingshots, which can smash the bulb, shorting the bulb filament to the sling switch and instantly blowing U20. If you have a switch matrix problem that says “Ground Short” check under your slings for a lodged ball. getaway pinball manual
If checking for voltage to “Mars Lamp” Red rotating light, the manual states 48VAC but the correct voltage is 20VAC. shop more